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A rimworld of magic
A rimworld of magic










a rimworld of magic a rimworld of magic

Regrowth limb - a weird spell that create a seed, you need to perform surgery (but with mana) and plant the seed into the missing body parts (kidney, lung, legs, arms), and it will slowly grow it back. it can be auto casted so no micro-management needed Cure diseases cure any curable diseases in the game, food poisoning, infection, plague etc. Furtile soil really beef up your magicyte production (to something close to 400%) Regeneration is the best healing spells, you cast pre-cast on your tank to keep him healed up for the duration of the spell. It also repair any items but there are better way to do that with other spells. It also basically help make your older pawn younger and live forever. Reverse time: It reverse any injuries done recently (such as lost limbs etc), at higher level you can resurrect recent death but at a cost (the caster gets severe debuff and lost some skill level - possible bug), you can also cast it on your tank and your tank will never fall for the duration of the spell but it reverse aging as well so don't use it too much on younger pawns. Great to ramp up your magicyte production or use it on the corn farm when your food is low. Accelerate time AOE is very good at dealing with heavily armored humans when you are pinged down. This mod is super awesome and after playing for a couple weeks I'll like to share my thought and wanna hear what you guys think about them as well:












A rimworld of magic